I've played through a decent amount of video games in my life. Most are stuff like Need for Speed: Most Wanted, or SSX 3, or the Doom games, or the Tony Hawk games. Things along those lines. Some call them 'brogames'; I call them good for short attention spans, like mine. See, I have never been able to play through any game that I can't pick up and put down at will. Do a race here or a goal there, and come back to it on the next commercial.
Yes, this means that I had never finished an RPG. I've started Final Fantasy VI a couple times, Final Fantasy VII a few, and Chrono Trigger at least a good dozen. Castlevania: SOTN, two or three times. Star Ocean, Tales of Phantasia, Chrono Cross, Bahamut Lagoon, and God knows how may others I've dropped along the way.
Over the last two weeks, though, I made a conscious effort to fix that. And with all the fervor in the community lately over the coming fan translation of
Mother 3, I thought, hell, why not give
EarthBound a try?
I beat it about.. half an hour ago.
I have watched movies or read books where I got so wrapped up in the characters, so engrossed in the storyline, that when good things happened, I cheered; likewise, when bad things happened, I got upset, maybe even got a little misty-eyed. I begin to care about these fictional characters and about what happens to them, and when they get hurt, I feel it.
A video game has never made me cry before. I am not ashamed to admit that EarthBound did.
I will not declare that this is the best game ever. I will not put EarthBound on a pedestal that nothing can match. I will tell you that EarthBound affected me, emotionally, more than any other piece of art that I have experienced in quite a while.
Yes, art. This game is poetry. The localization isn't perfect; the characters sometimes trip over their own words, but when it happens, you don't care much, because you're too busy helping to pick them up and push them on towards their destiny.
If you can stand SNES RPGs, and you haven't played through EarthBound, you need to. This game is the nail in the coffin of the 'games as art' debate, because they can be when made by an artist, or group thereof.